Loading skeletons from files

Hi, all!
Is there any feature to load objects with their coordinates from any standart files? I want to load objects generated by 3DMax. It seems to me that feature like this is very useful. As I know this thing is implemented in DirectX (D3DCreateMeshFromFile function).

You have to write this yourself … or borrow from others. OpenGL doesn’t have the capability to load from file … objects, textures, etc.