View Full Version : Loading skeletons from files

05-18-2004, 11:24 PM
Hi, all!
Is there any feature to load objects with their coordinates from any standart files? I want to load objects generated by 3DMax. It seems to me that feature like this is very useful. As I know this thing is implemented in DirectX (D3DCreateMeshFromFile function).

05-19-2004, 05:57 AM
You have to write this yourself ... or borrow from others. OpenGL doesn't have the capability to load from file ... objects, textures, etc.