View Full Version : exact pixels in a perspective

10-29-2000, 01:20 PM
is there any way to calculate exactly how much scaling is going to be performed on a billboarded quad in a perspective?

i'm using a bitmapped font (that i drew in photoshop) and i want it to not be scaled.

does this mean i have to do matrix math (starting w/ glGetMatrix( ) ) to find out?

pardon my newbieness, and many thanks