Fullscreen rendering

Hi,
Using MFC. Ever since i enabled double buffering, my app wont render the whole view. The right most part is cut off. Seems that more is cut off the next time i execute…close…execute…more is cut off…close…execute…get full view…close…execute…some is cut off…etc…
Even if i Invalidate() the view, nothing. The only thing that does work is if one particular view (that is not OpenGL) becomes focused…then if i return to an OpenGL enabled view, its fine. So i dont think it has anything to do with my card.
When double buffering is enabled, when do you make the call glDrawBuffer(GL_BACK)? Do you then have to call glDrawBuffer(GL_FRONT)?
TIA

I might not understand correctly, but I think you use glSwapBuffers().

HTH, G.