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View Full Version : how do I calculate correct angles to a stereo object ?



apit
07-11-2003, 02:37 AM
i have split the window and put some object in the scene...i want to display an object with different view(for left and right eye)in my program using openGL....
how can i implement the calculation of the stereo object into my source code?

Mazy
07-11-2003, 02:43 AM
http://astronomy.swin.edu.au/~pbourke/opengl/stereogl/

apit
07-13-2003, 07:13 AM
i not really understand to impliment it to my program..can you describe it to me?