View Full Version : Bilboarding whaddahell? need help.

W. C. Picker
02-18-2003, 02:39 AM
I cant get glAlphaFunc() to work.

I use *.TGA 32bpp texture with an alpha channel. Alpha bits are written correctly (checked with debugger)
But it looks like every fragment is processed like it's alpha == 1.0

- mode is RGBA
- alpha test IS performed
- glAlphaFunc(GL_EQUAL, 1.0) draws everything
- (GL_LESS, 1.0) draws nothing.

I wonder what might go wrong?

02-18-2003, 05:28 AM
Do you upload the texture as RGBA(8)?
what kind of texture environment mode?

W. C. Picker
02-18-2003, 05:50 AM
Yeah.. I found out. thanx.
one more thing:
Remember, boys & girls, dont go easy, always use the code you've written yourselves, because someone else's code contains dangerous bugs and can be hazardous to your health.