Bits sticking out problem in OGL application

Hi there,

My OpenGL app has a problem. When I rotate the table at an angle (See screenshot below), there would be “bits” sticking out of the table top as you can see in the picture.

Would appreciate if someone could advise how to solve this please?

thanks very very much!

Are you talking about the aliasing ?
Well this is not really a bug. Turn on antialiasing to avoid this.