I still have a problem with my program

I have a black window with that, and not cube !

#include <GL/glut.h>
#include <stdlib.h>

void display (void)
{

glClearColor (0.0, 0.0, 0.0, 0.0) ;
glClear (GL_COLOR_BUFFER_BIT) ;

glPolygonMode (GL_FRONT , GL_LINE) ;
glFrontFace (GL_CW) ;
glEnable (GL_CULL_FACE) ;
glCullFace (GL_BACK) ;
static GLint vertices [] = {1,1,0, 10,1,0, 1,10,0, 10,10,0, 1,1,10, 10,1,10, 1,10,10,
10,10,10};
static GLfloat colors_RGB [] = {1.0, 0.2, 0.2, 0.2, 0.2, 1.0, 0.8, 1.0, 0.2, 0.75, 0.75, 0.75,
0.35, 0.35, 0.35, 0.5, 0.5, 0.5};

glEnableClientState (GL_COLOR_ARRAY);
glEnableClientState (GL_VERTEX_ARRAY);
glColorPointer (3, GL_FLOAT, 0, colors_RGB);
glVertexPointer (3, GL_INT, 0, vertices);

static GLubyte toutLesSommets [] = { 1,2,3,4,1,5,7,3,1,5,6,2,2,6,8,4,3,7,8,4,7,8,6,5};
glDrawElements (GL_QUADS, 24, GL_UNSIGNED_BYTE, toutLesSommets) ;

glutSwapBuffers() ;
glFlush () ;
}

void main (int argc, char** argv)

{
glutInit (&argc, argv) ;
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) ;
glutInitWindowSize (640, 480) ;
glutInitWindowPosition (250,250) ;
glutCreateWindow (argv [0]) ;
glutDisplayFunc (display) ;
glutMainLoop () ;

}

I changed your dislay() to this.
I didn’t get your object being draw, but I did get glut to draw a torus. perhaps you have a data problem?

glClearColor (0.0, 0.0, 0.0, 0.0) ;
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) ;

glMatrixMode( GL_PROJECTION );
glLoadIdentity();


glMatrixMode( GL_MODELVIEW );
glLoadIdentity();

glDisable( GL_LIGHTING );
glDisable( GL_BLEND );
glDisable( GL_DITHER );
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST );
glHint( GL_POINT_SMOOTH_HINT, GL_FASTEST );
glHint( GL_LINE_SMOOTH_HINT, GL_FASTEST );
glHint( GL_FOG_HINT, GL_FASTEST );


glLineWidth( 2.0f );
glPointSize( 4.0f );


glPolygonMode (GL_FRONT , GL_LINE) ;
glFrontFace (GL_CW) ;
glEnable (GL_CULL_FACE) ;
glCullFace (GL_BACK) ;

glColor3f( 1.0, 0.0, 0.0 );

static GLint vertices [] = {1,1,0, 10,1,0, 1,10,0, 10,10,0, 1,1,10, 10,1,10, 1,10,10,10,10,10};
static GLfloat colors_RGB [] = {1.0, 0.2, 0.2, 0.2, 0.2, 1.0, 0.8, 1.0, 0.2, 0.75, 0.75, 0.75,0.35, 0.35, 0.35, 0.5, 0.5, 0.5};

glEnableClientState (GL_COLOR_ARRAY);
glEnableClientState (GL_VERTEX_ARRAY);
glColorPointer (3, GL_FLOAT, 0, colors_RGB);
glVertexPointer (3, GL_INT, 0, vertices);

static GLubyte toutLesSommets [] = { 1,2,3,4,1,5,7,3,1,5,6,2,2,6,8,4,3,7,8,4,7,8,6,5};
glDrawElements (GL_QUADS, 24, GL_UNSIGNED_BYTE, toutLesSommets) ;

glColor3f( 1.0, 0.0, 0.0 );
glPushMatrix();

glutSolidTorus( 0.5, 0.5, 32, 32 );

glPopMatrix();


glutSwapBuffers() ;
glFlush () ;