View Full Version : Multi-texturing. Cross platform?

04-01-2007, 11:28 PM
Is there a straight forward method of implementing multi-texturing as mentioned in this (http://www.kraftwrk.com/multi_texturing.htm) article in a cross platform/portable way? That example is good but it uses code like:

glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) wglGetProcAddress("glActiveTextureARB");That uses wgl and also are foreign to my less-than-well versed OpenGL knowledge :)

p.s. WGL is windows centric, right?

04-02-2007, 02:07 AM
You can use glew.