Hi,
I’m trying to render a basic texture to a polygon, but I don’t want OGL to blend or smooth the values between the pixels in my poly, I just want them looking blocky and square. How can I do this?
I’ve tried setting the following things:
glShadeModel(GL_FLAT);
glDisable(GL_BLEND);
glDisable(GL_DITHER);
But it to no avail. This is how it looks when displaying a 4x4 texture of random colored pixels:
How can I stop it from blending them?
Many thanks in advance.
Dillie