View Full Version : easiest way to put text on OpenGL viewport?

05-28-2000, 04:08 PM
I need to troubleshoot my program, so I need to watch the status of variables as the program runs. So is there a way to display simple text characters on the openGL viewport without much work?

Steffen Müller
05-30-2000, 06:04 AM
Try using wglUseFontBitmaps(), it's the easiest way I know...