Is that possible in the first place?
What I’m trying to do is to do the “view” of a FPS game player, where moving the mouse up will move his view up, if he moves forward, the camera moves forward.
Thanks in Advance
Is that possible in the first place?
What I’m trying to do is to do the “view” of a FPS game player, where moving the mouse up will move his view up, if he moves forward, the camera moves forward.
Thanks in Advance
For Win32: use ShowCursor(…) API.
For glut: glutSetCursor(GLUT_CURSOR_NONE);
in sdl its…
SDL_ShowCursor(SDL_DISABLE);
For X: XDefineCursor(disp, w, None);
(I think… you may want to double check)
Any other ways of hiding a cursor out there?
Yeah Win32 API WNDCLASSEX: LoadCursor with a fully transparent resource bitmap.
For Macintosh I do believe that it’s HideCursor();
–Kainsin