2 Questions?

first:
Why does texture mapping affect non textured objects coloring in that if the texture is dark then the non textured colored objects become darker,and if the texture is bright the object colors brighten?

second:

do i have to generate all my texture objects at once? GL won’t let me use multiple textures otherwise!!!

[This message has been edited by no-one (edited 10-16-2001).]

1st: texturing affects the current drawingcolor (glColor/ambient material/diffuse material), so if the texture if bright it gets a brighter value …
2nd: nop