View Full Version : how can I control OpenGL (GLUT) windows?

02-05-2001, 05:07 AM
I would like to know how can I create and display windows with basic OpenGL or GLUT from a basic Visual C++ 6 application.
The main problem with GLUT is the MainLoop never-return routine. I have found how to hack it, but I think I'm not using the new routine in the correct way...
Thank you all for your help.


02-05-2001, 11:17 AM
What is it you want to do exactly? You may be able to use glut functions, or you may end up having to create a window using Win32. Check the Nehe tutorials for examples of how to do that.