View Full Version : windows compatibility

05-02-2001, 04:08 AM
I tried to compile a simple program using the glHistogram function but it crashed.

I would like to know if the windows platform supports the imaging subset

05-03-2001, 01:27 AM
It's up to your driver to support the imaging subset, not the platform. If ARB_imaging is a part of the string returned by glGetString(GL_EXTENSIONS), the subset is available, otherwise it's not.