Cursor...

Does GLUT or any other GL library provide some function to keep the mouse cursor locked? I want to make a very very simple game with free-look (kinda quake3)…what happens is that when the cursor reaches the windows borders, obviously it stops free-looking!

For simple games and demos GLFW is pretty nice :

  • multiplateform
  • fullscreen
  • quite good input systems
  • precision timers
    etc.