View Full Version : Solid Boolean Operation In OpenGL
I have to make NC tool path simulation. Can openGL do solid boolean operation ?
You can. Try using google. There's a nice paper by SGI on that topic.
I also have some papers here you may find useful. Try to search for them:
- Linear-time CSG rendering of intersected convex objects [Nigel Stewart, Geoff Leach and Sabu John]
- An improved Z-buffer CSG rendering algorithm [same authors as above]
- A Z-buffer rendering algorithm for convex objects [sane as above].
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