View Full Version : catching API calls
Does something exist which would catch all opengl API calls and report some statistics about them (number of calls / time spent in them / ...) ?
06-16-2003, 05:04 AM
Profiling tools, such as Intel VTune
06-16-2003, 07:50 AM
The K-3D modeler used a special library to catch all OpenGL calls for you, I don't now if it still exist though...and I don't remeber the name of it either.
06-16-2003, 01:08 PM
GLTrace is your friend (http://www.hawksoft.com/gltrace/)
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