when I use the following code:
GLfloat* buffer=NULL;
buffer= new GLfloat[widthheight3];
glReadPixels(0, 0, width, height, GL_RGB, GL_FLOAT, buffer );
I found buffer[0], buffer[1], buffer[2] gives mass value.(4.01e008 something).
what’s wrong with it? I used MFC windows for openGL display.
Jerry
Assuming
1)You have a valid GL context and it’s made current (insert wglMakeCurrent(blabla) to be sure)
2)You already did some drawing (eg at least one glClear)
that might be a driver bug. What gfx card do you use, maybe someone else can verify this?
edit:
Assumption 3)Your width/height aren’t out of bounds.
[This message has been edited by zeckensack (edited 06-16-2002).]
The code you supplied looks right (according to the specs). Maybe you need to call glReadBuffer.