Text...

I am currently having some trouble with the text in my game. I am using orthomode for a 2d pacman like game and I can get the text to draw but I cant seem to get it to change colors… I have tried adding glColor3f() just about everywhere and it doesnt seem to want to change…

heres my code-

void DrawScene() 
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();
	gluLookAt(0, 0, 0,     0, 0, 0 + 1,     0, 1, 0);	
	glRotatef(0 , 0, 1, 0);
				
	OrthoMode(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
	glColor4f(1, 1, 1, 1);
	
	glDisable(GL_DEPTH_TEST);

	if(screen2render=="MENU")
	{
		DrawMenu();
		DrawText(0, 0, "Sample Text...");
	}

	SwapBuffers(g_hDC);									
}

void DrawMenu()
{
	glBindTexture(GL_TEXTURE_2D,  g_Texture[9]);
	glBegin(GL_QUADS);
		glTexCoord2f(0.0f + wrap, 1.0f - wrap );	glVertex2f(0, 0);
		glTexCoord2f(0.0f + wrap , 0.0f - wrap);	glVertex2f(0, SCREEN_HEIGHT);
		glTexCoord2f(1.0f + wrap, 0.0f - wrap);		glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
		glTexCoord2f(1.0f + wrap, 1.0f - wrap);		glVertex2f(SCREEN_WIDTH, 0);
	glEnd();
	wrap += 0.0035f;
}

void OrthoMode(int left, int top, int right, int bottom)
{
	glMatrixMode(GL_PROJECTION);						
	glPushMatrix();									
	glLoadIdentity();								
	glOrtho( left, right, bottom, top, 0, 1 );	
	glMatrixMode(GL_MODELVIEW);								
	glLoadIdentity();										
}

void DrawText(int x, int y, const char *strString, ...)
{
	char		strText[256];
	va_list		argumentPtr;

	glColor3f(1,1,1);

	if (strString == NULL)
		return;

	va_start(argumentPtr, strString);
	vsprintf(strText, strString, argumentPtr);
	va_end(argumentPtr);

	glRasterPos2f(x, y);

	glPushAttrib(GL_LIST_BIT);
	glListBase(g_FontListID);
	glCallLists(strlen(strText), GL_UNSIGNED_BYTE, strText);
	glPopAttrib();
}

1.One of the reasons is texture mapping.When texture mapping is enabled, you may can’t use from the glColor*() functions. Actually, the color of the textures can affect the color buffer.So when you don’t use from the texturing, simply disable it.When you want to use from the texturing, simply enable it:
gDisable( GL_TEXTURE_2D );
glColor4f();
DrawMyText();
glEnable( GL_TEXTURE_2D );
2.Why have you disabled the depth test in your program?
-Ehsan-

bah why did I not think about that. thank you very much now I can move on to bigger things lol