I am getting a compile error. Error is “undefined function glGenTextures”
“undefined function glBindTexture”
Both are defined as follows in my program glGenTextures(sizeof(Texture), &texture[0]);
glBindTexture(GL_TEXTURE_2D, texture[loop]);
This program comes from http://nehe.gamedev.com Lesson 38 .
I am compiling on Borland C++ v5.02
Any thoughts or ideas as to why it won’t compile, send em on.
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