win32
So I run glFlush in a single buffer mode after init and get this background color.
Does it mean that upon intialization OpenGL clears the rendering context to this color?
thanks
win32
So I run glFlush in a single buffer mode after init and get this background color.
Does it mean that upon intialization OpenGL clears the rendering context to this color?
thanks
Have to add - the WinClass background set to NULL
I think the assumption that OpenGL clears the rendering context is false. If you put in a clear before calling glFlush will the color probably be different.
If you really want the answer should it be in the documentation but I dont see how this can be important. Just clear the context to any color you want.
Yep, I agree it’s little importance, but anyway. Just interesting.