View Full Version : Writing an OpenGL extension
04-18-2002, 09:19 PM
I've found a lot of information about the administrative procedures for registering opengl extensions, but I haven't found any useful information about how to go about writing an extension. For instance, is it simply a collection of procedures or does it have access to the context? Can someone point me in the right direction?
04-19-2002, 01:32 PM
You need access to the ogl driver source. Assuming you have that, you need to add a function to your proc table which gets referenced from microsoft's opengl32.dll. For linux I assume you can skip the whole proc table and just create an entry point function.
Powered by vBulletin® Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.