mingw and opengl

hello,

I've compiled an opengl app with MINGW 2.95 and the result is much slower than the same sources compiled with MSVC6.
My guess (bad guess?) is that the opengl import library than comes with MINGW 2.95 is too old and uses only software mode. Can you tell me where I could find a more recent version of the library?
When I linked to an opengl32.lib instead of libopengl32.a, my program crashed...
By the way, I have already activated all optimisations.

correction : I’ve tried the latest libopengl32.a from mingw site and it’s still as slow…

Can you find the solution for this? I’d be very grateful…

[This message has been edited by zeraiam (edited 12-21-2002).]

Oops ! It was all about a stupid mistake in my code (yes it was a bit different from the msvc one). In fact, it works great even with the old import library !

I’m sorry I have borrowed your time for that…