Mouse Input

The following program creates an image of Sierpinskis Gasket. does anyone know how I can change it so that mouse input is used to create the 3 starting points. (i.e. click on the three points on the screen);-

/gasket.c/

/* Two-Dimensional Sierpinski Gasket /
/
Generated Using Randomly Selected Vertices /
/
And Bisection */

#include<GL/glut.h>
#include<GL/Gl.h>
#include<GL/Glu.h>
#include<math.h>
#include<iostream.h>
#include<stdlib.h>

void myinit(void)
{

/* attributes */

  glClearColor(1.0, 1.0, 1.0, 1.0); /* white background */
  glColor3f(1.0, 0.0, 0.0); /* draw in red */

/* set up viewing /
/
500 x 500 window with origin lower left */

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluOrtho2D(0.0, 500.0, 0.0, 500.0);
  glMatrixMode(GL_MODELVIEW);

}

void display( void )
{

/* define a point data type */

typedef GLfloat point2[2];

     

point2 vertices[3]={{0.0,0.0},{250.0,500.0},{500.0,0.0}}; /* A triangle */

int j, k;
int rand();       /* standard random number generator */
point2 p ={75.0,50.0};  /* An arbitrary initial point inside traingle */

glClear(GL_COLOR_BUFFER_BIT);  /*clear the window */

/* compute and plots 5000 new points */

for( k=0; k&lt;5000; k++)
{
     j=rand()%3; /* pick a vertex at random */


 /* Compute point halfway between selected vertex and old point */

     p[0] = (p[0]+vertices[j][0])/2.0; 
     p[1] = (p[1]+vertices[j][1])/2.0;

 /* plot new point */

      glBegin(GL_POINTS);
           glVertex2fv(p); 
      glEnd();

 }
 glFlush(); /* clear buffers */

}

void main(int argc, char** argv)
{

/* Standard GLUT initialization */

glutInit(&argc,argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); /* default, not needed */
glutInitWindowSize(500,500); /* 500 x 500 pixel window */
glutInitWindowPosition(0,0); /* place window top left on display */
glutCreateWindow("Sierpinski Gasket"); /* window title */
glutDisplayFunc(display); /* display callback invoked when window opened */

myinit(); /* set attributes */

glutMainLoop(); /* enter event loop */

}

THANKS!