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Matteo
09-25-2006, 08:51 AM
Hi,
I have to simulate the screen door transparency under OpenGL Es (don't enable polygon stipple!!)
How I can do it ??
Thank a lot

zeoverlord
09-25-2006, 09:42 AM
you use a texture with a alpha map and then use alpha blending.

Jan
09-25-2006, 01:38 PM
You mean Alpha Testing, don't you?

zeoverlord
09-26-2006, 02:24 AM
It depends on what you are using it for, alpha blending looks better than alphatesting at a distance, and on top of that the edges can become smoother when your close.