I’m creating more then 60 OpenGL contexts that draw a vignette background and some static text. I’m creating one static context used as a common
context for storing display lists and I’m sharing this display-list space, using wglShareLists, with the created OpenGL context. The problem I have is that it stops drawing the text after the 10th context.
When I turned off the hardware acceleration in the display setting it starts to work fine and displays all the text .
The Graphic controller on my PC is Intel 82845G/GL. If it’s a bug in the Intel 845G driver (we have the latest as of today) who can we follow up with at Intel?
I found out that if I create a separate display list context for each 16 contexts it works fine even with the hardware acceleration turned on. Is this a common workaround?
Originally posted by steverothman:
[b]This is from a programmer on my team:
I’m creating more then 60 OpenGL contexts that draw a vignette background and some static text. I’m creating one static context used as a common
context for storing display lists and I’m sharing this display-list space, using wglShareLists, with the created OpenGL context. The problem I have is that it stops drawing the text after the 10th context.
When I turned off the hardware acceleration in the display setting it starts to work fine and displays all the text .
The Graphic controller on my PC is Intel 82845G/GL. If it’s a bug in the Intel 845G driver (we have the latest as of today) who can we follow up with at Intel?
I found out that if I create a separate display list context for each 16 contexts it works fine even with the hardware acceleration turned on. Is this a common workaround?