Texturing problem

I am trying to create a skybox and make the floor texture tile. This code should work but it results in a dodgy shade of grey n no texture.

    // Build A Texture From The Data
    glGenTextures(1, &texture[0].texID);
    glBindTexture(GL_TEXTURE_2D, texture[0].texID);
  //make the texture repeat for the desert floor
  if(strcmp(filename, "images/desert_dn2.tga") == 0)
  {
  	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
  	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); 
  }else {
  	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  }
    if (texture[0].bpp==24)
    {
            type=GL_RGB;
    }
    glTexImage2D(GL_TEXTURE_2D, 0, type, texture[0].width, texture[0].height,
  							0, type, GL_UNSIGNED_BYTE, texture[0].imageData);

Either you haven’t enabled GL_TEXTURE_2D or a OGL function is erroring and just updates the error code, but continues. If you have enabled GL_TEXTURE_2D then declare 2 variables as

GLuint err;
char* errstr;

call the following after glTexImage2D. Also, use breakpoints in your debugger and check each of your variables that are being passed to glTexImage2D.

err = glGetError();
if (err)
errstr = gluErrorString(err);

Just some ideas…

Why use glTexParameterf when you can use glTexParameteri?

GL_LINEAR is not a float value, although I don’t think this matters
much or has to do with your problem.