Word on the street is: one triangle strip
is faster than a bunch of triangles. This
makes sense, since triangle strips need
fewer vertices. So, I want to use triangle
strips.
But, how do I assign texture coordinates?
Each vertex in a triangle strip can be
part of three different triangles, and
(I’m thinking) needs three different
texture coordinates. Is there some way
to deal with this?
Any help greatly appreciated!
Jim.