Jim Gray

06-09-2000, 12:50 PM

Word on the street is: one triangle strip

is faster than a bunch of triangles. This

makes sense, since triangle strips need

fewer vertices. So, I want to use triangle

strips.

But, how do I assign texture coordinates?

Each vertex in a triangle strip can be

part of three different triangles, and

(I'm thinking) needs three different

texture coordinates. Is there some way

to deal with this?

Any help greatly appreciated!

Jim.

is faster than a bunch of triangles. This

makes sense, since triangle strips need

fewer vertices. So, I want to use triangle

strips.

But, how do I assign texture coordinates?

Each vertex in a triangle strip can be

part of three different triangles, and

(I'm thinking) needs three different

texture coordinates. Is there some way

to deal with this?

Any help greatly appreciated!

Jim.