View Full Version : problems with environment mapping

05-18-2000, 10:10 AM
i am trying to use environment mapping. the texture is 128x128 pixel in size. but when mapped, it looks really tiny and seems to be repeated many times. i want the texture to cover the whole object. any ideas? if you want, i will also post my code. (a pic can be found at the comp.graphics.api.opengl newsgroup.) thanx for your help