If I have a floor constructed by bunch of textures I see places where these textures are connected (I can recognize elements of the floor - textures). How to make the floor as a whole floor, not a bunch of textures which anyone can be recognized by my eye?
How to make a floor smoother?
Use the following texture parameters:
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);