the polygon isn’t textured, but i tried the whole thing with a 400x300 resulotion instead of 640x480. The framerate still drops, from 300(distance: 30.0) to 190(distance: 1.0).
[This message has been edited by theSlotty (edited 06-22-2001).]
you might be actually rendering without hardware suport, in software. that way, poly filling costs a lot of CPU time and the larger the poly gets, the more time it takes.
is the banshee an add-on accelerator or a primary card? i’m not sure about this, i own a voodoo2 which is an add-on PCI card and that thing can be a BEAST to get to work properly with your own programs… still haven’t managed to get it to work under linux
youve defintly got hardware hardware acceleration 640x480 @230 fps is hardware. software would be 640x480 @1 fps. the problem is fillrate as u yourself have proved. fps goes up when window gets smaller.