hi,
my opengl program display correct in
machine that no 3d card ,but it’s not
corrent in a machine that has a 3d card.
it has sawtooth in side .
why is it maybe ?
thanks
hi,
my opengl program display correct in
machine that no 3d card ,but it’s not
corrent in a machine that has a 3d card.
it has sawtooth in side .
why is it maybe ?
thanks
Sounds like you’re zbuffer is off. Try setting the pixel format to 32bit zbuffer, and/or reduce the distance between your near and far clipping planes.
Keep in mind that you lose approximately log(2)(zFar/zNear) bits of zbuffer precision. Keep that in mind when setting up your viewing volume.
Siwko