how to create cylinder using opengl??
first define a quadric variant
GluQuadricObj *Obj
then create a quadric by
Obj = GluNewQuadric();
Finally you can use the function
GluCylinder( *Obj, BaseRadius, TopRadius, Height,…) to create a cylinder
how to create cylinder using opengl??
first define a quadric variant
GluQuadricObj *Obj
then create a quadric by
Obj = GluNewQuadric();
Finally you can use the function
GluCylinder( *Obj, BaseRadius, TopRadius, Height,…) to create a cylinder