gluQuadrics and 1D texturing and skybox

Hello
Is it convenient and easy to create skybox using gluSphere and 1D texture looking as clear sky (in the middle white and on ends blue) ??

glNewList(LIST[3],GL_COMPILE);
glPushMatrix();
glTranslatef(0.0, 13000.0, 0.0);

		glDisable(GL_TEXTURE_2D);
		ObjSky.bindTex1D(); //Texture object, Loaded a Bmp size of 1x512
		glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
		glMatrixMode(GL_TEXTURE);
		glPushMatrix();
		//glLoadIdentity();
		glScalef(2.0,0.0,0.0);
		glTranslatef(-0.51f,0,0);
		glRotatef(-90.0f,0.0,0.0,1.0f);
		glMatrixMode(GL_MODELVIEW);
		ObjSky.draw(); //an obj model
		
		glMatrixMode(GL_TEXTURE);
		glPopMatrix();
		glMatrixMode(GL_MODELVIEW);
	glPopMatrix();
	glDisable(GL_TEXTURE_1D);
	glEnable(GL_TEXTURE_2D);

glEndList();