PDA

View Full Version : glDrawPixels



JBrooks
08-16-2000, 10:45 AM
It seems there is a limitation in glDrawPixels in that scan lines must be on a 32bit boundary. Two questions does 32bit boundary mean the scan line has to be a multiple of 4 (eg 4, 8, 16 ... 4 x N)? Is this limitation specific to the windows implementation of OpenGL? Are there plans to change this in the future?

Thanks in Advance