rendering fonts

Ok I have spent so much time trying to figure this out and I’m getting frustrated. I’m using SDL and I’m trying to get Nehe’s font tutorial to work with my SDL window. When I create window with SDL (using simple window from these tutorials http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg1.htm)) the font from Nehe’s functions doesn’t appear. Has anybody gotten this to work? Or is there an easier way to do fonts? Thanks

i don’t think the SDL would be nothing to do with the font rendering. but please don’t forget to use glrasterpos ,in the case you use wglusefontbitmap.

To easily to do font rendering, actually there is powerful ftgl font library.Before you can actually use it , it takes a little/long time do the setup job.

hope it helps