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Kent767
08-18-2002, 04:16 PM
To elminate the headache of trying to billboard a quad, could one possibly use gluLookAt in reverse?
as in
gluLookAt (Objectx,Objecty,Objectz,camX,camY,camZ); //for placing the objects to be billboarded

and then the actual camera placement being done w/
gluLookAt(camX,camY,camZ,focusX,focusY,focusZ);


in theory i think this would work, but I really don't know if there is something I'm missing (i've been trying various methods of billboarding and haven't been satisfied with many of the tutorials.

thanks,

Kent

08-19-2002, 08:14 AM
Users complaining about performance on line 1.