i have a question, maybe silly what is the most suitable interface to write vp&fp for games? I recently start to study vp&fp, and i find there are serval ways to do it, ARB vp&fp extensions, cg, glsl…each uses some different GL function, i just don’t know where should I start. I am looking into ARB_vertex_program right now, and can’t find any demo with source to point the road
can anyone shade me with some light?