Maximum of 8 OpenGL Lights?

Hi,
I have got the impression, I think from the openGL superbible that you can have a maximum of 8 OpenGL lights in a scene, reffered to as GL_LIGHT0 to GL_LIGHT7. Is this the case or can you have more? I can see that there might be a limit for speed reasons but 8 seems like quite a small number.
I can always write my own simple lighting routines if nesesary but there is not point reinventing the wheel. Is there a way around this limit if it exists?
Thanks in advance,

	David

first it is implementation dependant and you may only use max (8) lights AT A TIME not total

GLint nMaxNumberOfLights;
glGetIntegerv( GL_MAX_LIGHTS, &nMaxNumberOfLights );

The maximum number of lights is implementation specific (at least 8, up to 32)

for example,
GeForce - 8 lights,
3Dlabs Oxigen GVX… - 16 lights,
Wildcat 4105…5110 - 24 lights.

Here is a interesting page http://reality.sgi.com/mjk/tips/VirtualizedLights/VirtualizedLights.html

I think the GeForce3 can have up to 64 lights!!!

OUCH!!! Too bad it’s gonna be selling for $600 d*** dollars…

I’m realatively new to OpenGL so it’d take me a while to wade through this but, how do they allow for 300 lights in this demo?
http://www.nvidia.com/marketing/Developer/DevRel.nsf/pages/9AE2F8D982065EF7882568A8002689AA

Any1 know what they’re doing here?

Nm, I see that they’re doign the same thig in the 300 lights demo as that virtual light thing in mango’s link.