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03-23-2004, 05:55 AM
where can i get opengl for windows and linux both
and how to install opengl and which compiler to use
where can i get these files

Library files:
/dev-c++/lib
libopengl32.a Note the 32 means 32 bit librarys
libglu32.a
libglut32.a
libglaux.a

INCLUDE files:
/dev-c++/include/GL/
gl.h
glu.h
glut.h
glaux.h

dorbie
03-23-2004, 12:43 PM
This post seems to have been confused with a post about iopen & related calls. I'm curious, did you edit this post, because if not there's a serious problem with database corruption.

My original response to the original version of the question:



These calls are part of Paul Haeberli's image loading and processing tools. Not part of Iris gl which you are porting from.

So the solution is to keep linking to Haeberli's image library even when you use OpenGL, or to use one of the available portable image loading librarys that are available online, for example DevIL (cool logo ;-).

http://openil.sourceforge.net/

nexusone
03-23-2004, 02:14 PM
Looks like you have them and found a compiler?
Dev-C++ comes with all the files needed to compile a basic openGL program when in install it.

Linux if you did a full installation, should have all the openGL library's installed with the exception of the GLUT library. And a C/C++ compiler.

I have responded to your e-mail with this same information.


Originally posted by <gagan404>:
where can i get opengl for windows and linux both
and how to install opengl and which compiler to use
where can i get these files

Library files:
/dev-c++/lib
libopengl32.a Note the 32 means 32 bit librarys
libglu32.a
libglut32.a
libglaux.a

INCLUDE files:
/dev-c++/include/GL/
gl.h
glu.h
glut.h
glaux.h