I create a LOGFONT object. After initialization, I create a font handle using
CreateFontIndirect. Then I select the font handle into device context. After that, I use wglUseFontOutlines to “draw” fonts in OpenGL. My question is: how can I know the size of the fonts in OpenGL unit?
GetTextMetrics() will give you information about the selected font, I am not sure if wgl maps the size 1:1 in OpenGL but I would guess it does.
Mikael
It looks like wgl does not map the size 1:1 if there is no problem with my program. Anyone has every tried this?
Another related question: can we get the font size in pixels?