View Full Version : glCallLists() Problem

07-06-2001, 06:41 AM
When I use glCallLists() to render a font generated with wglUseOutlineFonts it screws up the rendering of my other objects generated with glGenLists() and called using glCallList(). I looked in the red book and glListBase() doesn't affect glCallList(), so why does my object appear only if I remark the glCallLists() function from my code?