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demonoid
08-20-2004, 01:38 AM
hi,

i need to render a texture and perform various operations on it using cg fragment shaders. in some cases i need to apply two effects, so i have to render once, glcopytexsubimage, render again. if i got things right, using CgFX i can directly render in multiple passes with losing time with copying. is this correct?
if yes, does anyone of you know of a CgFX tutorial for opengl? or at least CgFX reference - the nvidia cg toolkit doesnt seem to have one and i couldnt find anything anywhere else.

thanks a lot,
demonoid

mikael_aronsson
08-23-2004, 04:03 AM
Hi !

This topic has nothing to do in this forum, try the advanced forum instead.

Mikael