Backwards x

Hi. I have designed a small 3d world for my project, but when it is rendered, it is mirrored across the x axis. I there any why to change the x axis so + values are to the right, and - values are to the left, or is this default and i somehow messed it up. Any help would be apreciated.

Hi !

One possibility is that you are thinking wrong, by default you will have the X axis going left, the Y axis going up and the Z axis comming out of the screen against you, NOT into the screen, if assume Z is going into the screen X is swapped.

I am not sure if this is your problem, but I made that mistake in my first OpenGL application.

Mikael