View Full Version : multitexturing problem

02-14-2001, 06:14 AM

i thought that every texture unit has its own matrix stack. anyway, on my system there seems to be only one matrix for all texture units. i've got a matrox g400 max. did anybody else notice it too, or do you think there's something wrong with my code ?

02-14-2001, 06:16 AM
Each texture stage does have its own texture matrix. Must be something wrong with your code.

02-14-2001, 06:30 AM
well, yes, but we're talking about a matrox card. i already spent hours to hunt down a bug in my code, until it turned out that the matrox drivers were buggy http://www.opengl.org/discussion_boards/ubb/smile.gif