jyoung77

03-25-2002, 09:17 AM

Hi,

Is there an OpenGL function, given a 3D coordinate, calculating its new 3D position based on the current modelview matrix? If not, do I have to inverse (or transform) the modelview matrix obtained from glGet() before applying it with the given 3D coordinate? Thanks for your help.

Tony

Is there an OpenGL function, given a 3D coordinate, calculating its new 3D position based on the current modelview matrix? If not, do I have to inverse (or transform) the modelview matrix obtained from glGet() before applying it with the given 3D coordinate? Thanks for your help.

Tony