View Full Version : Best method for non-static meshes? I mean lists wont do..!

08-26-2005, 05:38 AM
Hi im using lists for my static meshes but I need to know which is the fastest method (and not the hardest) to render non-static meshes? im making a non-static mesh format and its all setted up I already export the vertices of every frame from my modelling program and everything is good but if I call glvertex3f all the time thats very slow and more slow if I have mid to high poly characters.. so whats the solution for this?

i did search on the forums but i didnt find the correct answer thanks.

08-26-2005, 06:57 AM
VBO should fit very well for non static meshes.

08-26-2005, 12:39 PM
well thanks i got the nehe tutorial (num 45) but it doesnt help me much to understand all this

08-26-2005, 07:11 PM
What is it that you don't understand?

08-27-2005, 05:40 AM
Check the extension registry for that extension. Here's the link:


If you never have had loaded GL extensions, then check for a library that made it for you like glew.