crystal display lightning using opengl

anyone have idea how to code the lighting for the crystal? those shining part for the crystal? any links or source code are welcome… thank

First create a lighted rectangle.
Infront of that a equal size rectangle, with a textured maped image of the data to be displayed with the areas to be lighted made transparent.

Look at tutors on textured mapped font’s, this will show you how to setup the texture.

Originally posted by sim3:
anyone have idea how to code the lighting for the crystal? those shining part for the crystal? any links or source code are welcome… thank

okie then… i so try it out… Thank